Ticking Tips
A downloadable game
-- When arrows go BOOM --
Ticking Tips is a fast-paced, chaotic 2-4 player local multiplayer arena game where every shot turns into a ticking time bomb, inspired by Towerfall ascension. Mess with your friends, dodge active arrow traps, manage your ammo, and use your cleanses wisely!
Features
- 2-4 Player Local Arena Chaos: Battle head-to-head on a single screen with full support for up to 4 players.
- Procedural Arena Generation: Every round generates a new map with (hopefully) different platforms and cover
- Ticking Arrow & Cleanse Mechanics: Stick arrows into walls or players to create ticking hazards, then time your limited cleanses to shake off attached explosives before they detonate
- Randomized Fuse: At the start of every round, the universal arrow timer is randomly set between 5 and 15 seconds
- Explosive Countdown: Once shot, all arrows tick down on this secret timer before detonating simultaneously
- The Cleanse Gauge: Activating your cleanse isn't just for survival—it briefly flashes your player to reveal how much time remains on the fuse:
- Green Flash: Safe Zone (10–15 seconds remaining)
- Yellow Flash: Caution Zone (5–10 seconds remaining)
- Red Flash: Danger Zone (0–5 seconds remaining)
- The wall shot: It won't tell you how much time remains; rather has a 50-50% chance to blow up and fizzle! You can pick up either! The ticking only stops if you cleanse
- Mind Games: Use your cleanses strategically to gauge the detonation time, bait your opponents into bad positions, or bluff about how close the arrow is to going BOOM!
Controls
- P1:
WAD(Move) |Space( Shoot) |R(Cleanse) - P2:
Arrow Keys(Move) |R-Ctrl( Shoot) |Enter(Cleanse) - P3:
Numpad 1,3,5(Move) |Numpad 0(Shoot) |Numpad 7(Cleanse) - P4:
IJL(Move) |N( Shoot) |U(Cleanse) - System:
ESCorPto Pause / Menu
Disclaimer
This game was made as my first attempt at making one, as a part of 2026 Game Jam. Made with Game Maker. It is not supposed to be *perfect* or a *finished* game, rather an attempt to learn and have fun.
The community has been amazing, and I'd say, my goal has been reached :)
Assets
Every asset and SFX is a free asset offered by the Game Jam 2026 Discord server or itch.io free assets.
References:
Sprites: https://kenney.nl/assets
SFX: https://kenney.nl/assets and https://tallbeard.itch.io/music-loop-bundle
Two other things have been adjusted based on the sprites gotten from
https://kenney.nl/assets/new-platformer-pack : the "ducking" sprite has been adjusted to look like "dead/giving up" manually in the sprite editor.
The arrow sprite from https://kenney.nl/assets/micro-roguelike has been manually adjusted to be facing the needed directions, so basically newly made but heavily inspired by it (copied the colors, and retraced it manually).
Dev note
I loved being a part of something like this, never have I expected to actually be able to. Thank you Game Jam Discord community for being so nice and supportive <3
This was my first "toe-dip" into game development and it's been a blast. Having only about 2 days to make this work, I am happy with the results :)
The most important thing was to learn and have fun, and both have been had ^^
Hope y'all enjoy this mini game! I am certain I'll put my colleagues at work against each other with it :D
Love,
Mali
| Published | 1 day ago |
| Status | Released |
| Author | malimilek |
| Genre | Platformer |
| Tags | 2D, brawler, Minimalist, Multiplayer, Pixel Art |
| Content | No generative AI was used |




Leave a comment
Log in with itch.io to leave a comment.